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CHI
2009
ACM
14 years 2 months ago
Understanding why we preserve some things and discard others in the context of interaction design
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relat...
William Odom, James Pierce, Erik Stolterman, Eli B...
ICCAD
2003
IEEE
148views Hardware» more  ICCAD 2003»
14 years 4 months ago
The Compositional Far Side of Image Computation
Symbolic image computation is the most fundamental computation in BDD-based sequential system optimization and formal verification. In this paper, we explore the use of over-appr...
Chao Wang, Gary D. Hachtel, Fabio Somenzi
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
14 years 10 days ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
FORTE
2008
13 years 8 months ago
Distributed Semantics and Implementation for Systems with Interaction and Priority
The paper studies a distributed implementation method for the BIP (Behavior, Interaction, Priority) component framework for modeling heterogeneous systems. BIP offers two powerful ...
Ananda Basu, Philippe Bidinger, Marius Bozga, Jose...
HT
1999
ACM
13 years 11 months ago
Do you have the Time? Composition and Linking in Time-Based Hypermedia
Most hypermedia models and systems do not incorporate time explicitly. This prevents authors from having direct control over the temporal aspects of a presentation. In this paper ...
Lynda Hardman, Jacco van Ossenbruggen, K. Sjoerd M...