Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
The coming generation of mobile phones will enable objects from enterprise systems to be distributed across a range of devices of different scales. This object mobility will provi...
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
Developers must often diagnose anomalies in programs they only have a partial knowledge of. As a result, they must simultaneously reverse engineer parts of the system they are unf...
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...