Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
This paper presents an efficient joint source-channel coding scheme based on forward error correction (FEC) for three dimensional (3D) models. The system employs a wavelet based ...
Visualizations and simulations in an urban environment need 3D digital maps rather than traditional 2D maps, and constructing 3D maps from multiple data sources has become a promi...
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...