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» Compression of Functions Defined on Surfaces of 3D Objects
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CG
2011
Springer
13 years 1 days ago
Feature based volumes for implicit intersections
The automatic generation of volumes bounding the intersection of two implicit surfaces (isosurfaces of real functions of 3D point coordinates) or Feature Based Volumes (FBV) is pr...
Oleg Fryazinov, Pierre-Alain Fayolle, Turlif Vilbr...
SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ICIP
2002
IEEE
14 years 10 months ago
Joint space-time image sequence segmentation based on volume competition and level sets
In this paper, we address the issue of joint space-time segmentation of image sequences. Typical approaches to such segmentation consider two image frames at a time, and perform t...
Mirko Ristivojevic, Janusz Konrad
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
14 years 2 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
SI3D
2005
ACM
14 years 2 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...