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» Compression of Functions Defined on Surfaces of 3D Objects
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3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
14 years 1 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
CGF
2008
137views more  CGF 2008»
13 years 8 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
GRAPHICSINTERFACE
2000
13 years 9 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
SMI
2005
IEEE
143views Image Analysis» more  SMI 2005»
14 years 2 months ago
Design and Manipulation of Polygonal Models in a Haptic, Stereoscopic Virtual Environment
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Jing Hua, Ye Duan, Hong Qin
TOG
2008
98views more  TOG 2008»
13 years 8 months ago
Upright orientation of man-made objects
Humans usually associate an upright orientation with objects, placing them in a way that they are most commonly seen in our surroundings. While it is an open challenge to recover ...
Hongbo Fu, Daniel Cohen-Or, Gideon Dror, Alla Shef...