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» Compression of the Layered Depth Image
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ICIP
2008
IEEE
14 years 9 months ago
Capturing light field textures for video coding
There is a significant amount of redundancy between video frames or images that can be explained by considering these observations as samples of a light field function. By using a...
William Mantzel, Justin K. Romberg
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 8 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
VMV
2003
163views Visualization» more  VMV 2003»
13 years 9 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
SIGGRAPH
1991
ACM
13 years 11 months ago
A coherent projection approach for direct volume rendering
Direct volume rendering o ers the opportunity to visualize all of a three-dimensional sample volume in one image. However, processing such images can be very expensive and good qu...
Jane Wilhelms, Allen Van Gelder
CRV
2008
IEEE
125views Robotics» more  CRV 2008»
13 years 9 months ago
Enhancing Steganography in Digital Images
The recent digital revolution has facilitated communication, data portability and on-the-fly manipulation. Unfortunately, this has brought along some critical security vulnerabili...
Abbas Cheddad, Joan Condell, Kevin Curran, Paul Mc...