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» Compression-Domain Editing of 3D Models
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JVCA
2002
157views more  JVCA 2002»
13 years 6 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
UIST
2006
ACM
14 years 20 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CGF
2005
159views more  CGF 2005»
13 years 6 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
HUMO
2007
Springer
14 years 26 days ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
ICIP
2008
IEEE
14 years 8 months ago
Graph cut segmentation of neuronal structures from transmission electron micrographs
In many neurophysiological studies, understanding the neuronal circuitry of the brain requires detailed 3D models of the nerve cells and their synapses. Typically, researchers bui...
Nhat Vu, B. S. Manjunath