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ICIP
2009
IEEE
13 years 5 months ago
Depth image-based rendering with low resolution depth
This paper proposes a new approach for depth image-based rendering (DIBR) with low resolution depth using the 3D propagation algorithm. Our novel depth edge enhancement method ef ...
Quang H. Nguyen, Minh N. Do, Sanjay J. Patel
SI3D
2009
ACM
14 years 2 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
13 years 12 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
14 years 8 months ago
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...
SPAA
2005
ACM
14 years 1 months ago
Value-maximizing deadline scheduling and its application to animation rendering
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...