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GRAPHITE
2006
ACM
14 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
IV
1999
IEEE
91views Visualization» more  IV 1999»
13 years 12 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
SI3D
1995
ACM
13 years 11 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
MICRO
2010
IEEE
149views Hardware» more  MICRO 2010»
13 years 5 months ago
Improving SIMT Efficiency of Global Rendering Algorithms with Architectural Support for Dynamic Micro-Kernels
Wide Single Instruction, Multiple Thread (SIMT) architectures often require a static allocation of thread groups that are executed in lockstep throughout the entire application ker...
Michael Steffen, Joseph Zambreno
CONCUR
2011
Springer
12 years 7 months ago
Tractable Reasoning in a Fragment of Separation Logic
Abstract. In 2004, Berdine, Calcagno and O’Hearn introduced a fragment of separation logic that allows for reasoning about programs with pointers and linked lists. They showed th...
Byron Cook, Christoph Haase, Joël Ouaknine, M...