Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...
This paper describes an experiment that examines the influence of visual realism on reported presence. 33 participants experienced two different renderings of a virtual environmen...