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AI
2002
Springer
13 years 9 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
RTSS
1999
IEEE
14 years 1 months ago
Optimal Reward-Based Scheduling of Periodic Real-Time Tasks
Reward-based scheduling refers to the problem in which there is a reward associated with the execution of a task. In our framework, each real-time task comprises a mandatory and a...
Hakan Aydin, Rami G. Melhem, Daniel Mossé, ...
CVPR
1998
IEEE
14 years 1 months ago
Mosaics of Scenes with Moving Objects
Image mosaics are useful for a variety of tasks in vision and computer graphics. A particularly convenient way to generate mosaics is by `stitching' together many ordinary ph...
James Davis
ICS
1999
Tsinghua U.
14 years 1 months ago
Nonlinear array layouts for hierarchical memory systems
Programming languages that provide multidimensional arrays and a flat linear model of memory must implement a mapping between these two domains to order array elements in memory....
Siddhartha Chatterjee, Vibhor V. Jain, Alvin R. Le...
ICS
1999
Tsinghua U.
14 years 1 months ago
An experimental evaluation of tiling and shackling for memory hierarchy management
On modern computers, the performance of programs is often limited by memory latency rather than by processor cycle time. To reduce the impact of memory latency, the restructuring ...
Induprakas Kodukula, Keshav Pingali, Robert Cox, D...
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