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EGH
2010
Springer
13 years 5 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras
ACCV
2010
Springer
13 years 2 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
ECCV
2008
Springer
14 years 9 months ago
Sparse Long-Range Random Field and Its Application to Image Denoising
Many recent techniques for low-level vision problems such as image denoising are formulated in terms of Markov random field (MRF) or conditional random field (CRF) models. Nonethel...
Yunpeng Li, Daniel P. Huttenlocher
EGH
2010
Springer
13 years 5 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
MOBISYS
2011
ACM
12 years 10 months ago
Odessa: enabling interactive perception applications on mobile devices
Resource constrained mobile devices need to leverage computation on nearby servers to run responsive applications that recognize objects, people, or gestures from real-time video....
Moo-Ryong Ra, Anmol Sheth, Lily B. Mummert, Padman...