Sciweavers

665 search results - page 118 / 133
» Computable scenes and structures in films
Sort
View
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
CVPR
2009
IEEE
16 years 21 days ago
Fast car detection using image strip features
This paper presents a fast method for detecting multi-view cars in real-world scenes. Cars are artificial objects with various appearance changes, but they have relatively consist...
Wei Zheng, Luhong Liang
SI3D
2009
ACM
16 years 20 days ago
Multiscale 3D navigation
We present a comprehensive system for multiscale navigation of 3-dimensional scenes, and demonstrate our approach on multiscale datasets such as the Earth. Our system incorporates...
James McCrae, Igor Mordatch, Michael Glueck, Azam ...
ICVS
2009
Springer
16 years 13 days ago
Learning Objects and Grasp Affordances through Autonomous Exploration
Abstract. We describe a system for autonomous learning of visual object representations and their grasp affordances on a robot-vision system. It segments objects by grasping and mo...
Dirk Kraft, Renaud Detry, Nicolas Pugeault, Emre B...
ISVC
2009
Springer
16 years 13 days ago
Factorization of Correspondence and Camera Error for Unconstrained Dense Correspondence Applications
Abstract. A correspondence and camera error analysis for dense correspondence applications such as structure from motion is introduced. This provides error introspection, opening u...
Daniel Knoblauch, Mauricio Hess-Flores, Mark A. Du...