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» Computable scenes and structures in films
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3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
14 years 1 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...
CVPR
2005
IEEE
14 years 1 months ago
A Slit Scanning Depth of Route Panorama from Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along streets. During the movement of a vehicle, a slit in the camera frame is set properly to sample scenes...
Min Shi, Jiang Yu Zheng
3DPVT
2006
IEEE
186views Visualization» more  3DPVT 2006»
14 years 1 months ago
Range Image Registration Based on Circular Features
Range sensing technology allows the photo-realistic modeling of large-scale scenes, such as urban structures. A major bottleneck in the process of 3D scene acquisition is the auto...
Cecilia Chao Chen, Ioannis Stamos
CVPR
1997
IEEE
14 years 9 months ago
Multi-Image Focus of Attention for Rapid Site Model Construction
A multi-image focus of attention mechanism has been developed that can quickly distinguish raised objects like buildings from structured background clutter typical to many aerial ...
Robert T. Collins
DIGRA
2003
Springer
14 years 29 days ago
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to wh...
Sue Morris