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» Computable scenes and structures in films
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CVPR
2006
IEEE
14 years 9 months ago
Vertical Parallax from Moving Shadows
This paper presents a method for capturing and computing 3D parallax. 3D parallax, as used here, refers to vertical offset from the ground plane, height. The method is based on an...
Yaron Caspi, Michael Werman
CHI
1997
ACM
13 years 12 months ago
A Prototype Design Tool for Participants in Graphical Multiuser Environments
d in Extended Abstracts, Human Factors in Computing Systems (CHI conference proceedings), Association for Computing Machinery, 1997, pp. 246-247. Originally appeared as Working Pap...
Carol Strohecker, Barbara Barros
SIGGRAPH
1996
ACM
13 years 11 months ago
View Morphing
Image morphing techniques can generate compelling 2D transitions between images. However, differences in object pose or viewpoint often cause unnatural distortions in image morphs...
Steven M. Seitz, Charles R. Dyer
ICCV
1999
IEEE
14 years 9 months ago
Single View Metrology
We describe how 3D affine measurements may be computed from a single perspective view of a scene given only minimal geometric information determined from the image. This minimal i...
Antonio Criminisi, Ian D. Reid, Andrew Zisserman
PG
1999
IEEE
13 years 12 months ago
Automatic Creation of Object Hierarchies for Radiosity Clustering
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Gordon Müller, Stephan Schäfer, Dieter W...