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» Computation Slicing: Techniques and Theory
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SIGGRAPH
1996
ACM
13 years 12 months ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan
GRAPHITE
2003
ACM
14 years 1 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
VISUALIZATION
2003
IEEE
14 years 1 months ago
Exploring Curved Anatomic Structures with Surface Sections
The extraction of planar sections from volume images is the most commonly used technique for inspecting and visualizing anatomic structures. We propose to generalize the concept o...
Laurent Saroul, Sebastian Gerlach, Roger D. Hersch
VMV
2004
208views Visualization» more  VMV 2004»
13 years 9 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
ECCV
2000
Springer
14 years 9 months ago
Estimating the Jacobian of the Singular Value Decomposition: Theory and Applications
The Singular Value Decomposition (SVD) of a matrix is a linear algebra tool that has been successfully applied to a wide variety of domains. The present paper is concerned with the...
Manolis I. A. Lourakis, Théodore Papadopoul...