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» Computation Slicing: Techniques and Theory
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GBRPR
2009
Springer
14 years 2 months ago
On Computing Canonical Subsets of Graph-Based Behavioral Representations
The collection of behavior protocols is a common practice in human factors research, but the analysis of these large data sets has always been a tedious and time-consuming process....
Walter C. Mankowski, Peter Bogunovich, Ali Shokouf...
MSWIM
2006
ACM
14 years 1 months ago
Performance modeling of critical event management for ubiquitous computing applications
A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...
IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
CORR
2008
Springer
118views Education» more  CORR 2008»
13 years 8 months ago
Correlated Equilibria in Continuous Games: Characterization and Computation
We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytical...
Noah D. Stein, Pablo A. Parrilo, Asuman E. Ozdagla...
CHI
2010
ACM
14 years 2 months ago
MotionBeam: designing for movement with handheld projectors
In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement ...
Karl D. D. Willis, Ivan Poupyrev