The collection of behavior protocols is a common practice in human factors research, but the analysis of these large data sets has always been a tedious and time-consuming process....
Walter C. Mankowski, Peter Bogunovich, Ali Shokouf...
A generic theoretical framework for managing critical events in ubiquitous computing systems is presented. The main idea is to automatically respond to occurrences of critical eve...
Tridib Mukherjee, Krishna M. Venkatasubramanian, S...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytical...
Noah D. Stein, Pablo A. Parrilo, Asuman E. Ozdagla...
In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement ...