In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement of a handheld projector to better express the motion and physicality of projected objects. Finally we present the first iteration of a projected character design that uses the MotionBeam metaphor for user interaction. Keywords Interaction techniques, handheld projector, pico projector, character, gesture, movement, motion. ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): User Interfaces: Input devices and strategies, Theory and methods. General Terms Design, Experimentation, Human Factors, Theory
Karl D. D. Willis, Ivan Poupyrev