This paper proposes a vision-based method for detecting the positions of fingertips of a hand playing a guitar. We detect the skin color of a guitar player’s hand by using on-li...
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
—In this paper, we introduce a new approach to computing a Morse decomposition of a vector field on a triangulated manifold surface. The basic idea is to convert the input vector...
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...