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IEEECGIV
2007
IEEE
14 years 5 months ago
Vision-Based Detection of Guitar Players' Fingertips Without Markers
This paper proposes a vision-based method for detecting the positions of fingertips of a hand playing a guitar. We detect the skin color of a guitar player’s hand by using on-li...
Chutisant Kerdvibulvech, Hideo Saito
DIGRA
2003
Springer
14 years 4 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
TVCG
2012
196views Hardware» more  TVCG 2012»
12 years 1 months ago
Robust Morse Decompositions of Piecewise Constant Vector Fields
—In this paper, we introduce a new approach to computing a Morse decomposition of a vector field on a triangulated manifold surface. The basic idea is to convert the input vector...
Andrzej Szymczak, Eugene Zhang
SI3D
2005
ACM
14 years 4 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
14 years 12 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert