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» Computation reuse for rigid-body dynamics
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HAPTICS
2005
IEEE
14 years 3 months ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
FOCM
2008
100views more  FOCM 2008»
13 years 10 months ago
Optimal Control and Geodesics on Quadratic Matrix Lie Groups
In this paper, we consider some matrix subgroups of the general linear group and in particular the special linear group that are defined by a quadratic matrix identity. The Lie al...
Anthony M. Bloch, Peter E. Crouch, Jerrold E. Mars...

Source Code
2556views
15 years 7 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
CVPR
2007
IEEE
14 years 12 months ago
Generative Graphical Models for Maneuvering Object Tracking and Dynamics Analysis
We study the challenging problem of maneuvering object tracking with unknown dynamics, i.e., forces or torque. We investigate the underlying causes of object kinematics, and propo...
Xin Fan, Guoliang Fan
JVCA
2007
128views more  JVCA 2007»
13 years 9 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender