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» Computation with Absolutely No Space Overhead
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ACIVS
2005
Springer
14 years 3 months ago
Reduced-Bit, Full Search Block-Matching Algorithms and Their Hardware Realizations
Abstract. The Full Search Block-Matching Motion Estimation (FSBME) algorithm is often employed in video coding for its regular dataflow and straightforward architectures. By iterat...
Vincent M. Dwyer, Shahrukh Agha, Vassilios A. Chou...
BROADNETS
2007
IEEE
14 years 4 months ago
Optimizing dimensionality and accelerating landmark positioning for coordinates based RTT predictions
Abstract— In this paper we analyze the positioning of landmarks in coordinates-based Internet distance prediction approaches with focus on Global Network Positioning (GNP). We sh...
Dragan Milic, Torsten Braun
JMM2
2006
111views more  JMM2 2006»
13 years 10 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
NETGAMES
2005
ACM
14 years 3 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
ISWC
2005
IEEE
14 years 3 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer