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AGP
2010
IEEE
14 years 2 months ago
Agents, Multi-Agent Systems and Declarative Programming: What, When, Where, Why, Who, How?
This chapter tackles the relation between declarative languages and multi-agent systems by following the dictates of the five Ws (and one H) that characterize investigations. The ...
Matteo Baldoni, Cristina Baroglio, Viviana Mascard...
GI
2009
Springer
14 years 2 months ago
Modellierung variantenreicher Funktionsnetze im Automotive Software Engineering
Abstract: Funktionsnetze geh¨oren w¨ahrend des Systementwurfs im modellgetriebenen Top-Down-Entwicklungsprozess von Fahrzeugsoftware zu den ersten Artefakten; sie werden aus den ...
Cem Mengi, Antonio Navarro Perez, Christian Fu&szl...
AIIDE
2007
14 years 1 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
NSDI
2007
14 years 1 months ago
Ricochet: Lateral Error Correction for Time-Critical Multicast
Ricochet is a low-latency reliable multicast protocol designed for time-critical clustered applications. It uses IP Multicast to transmit data and recovers from packet loss in end...
Mahesh Balakrishnan, Kenneth P. Birman, Amar Phani...
MOBISYS
2008
ACM
14 years 1 months ago
MobiVMM: a virtual machine monitor for mobile phones
Mobile phones have evolved into complex systems as they have more and more new applications built-in. As a result, they are less reliable and less secure than before. Virtual Mach...
See-hwan Yoo, Yunxin Liu, Cheol-Ho Hong, Chuck Yoo...
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