We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
We propose an approach that uses preferences on the constraints in order to deal with over-constrained geometric constraint problems. This approach employs constraint hierarchies,...
This paper describes and analyses the early developmental stages of a community learning network based in an urban community and social service agency. With government funding, th...
Robert Luke, Andrew Clement, Randall Terada, Domin...
A Time Action Lock is a state of a Real-time system at which neither time can progress nor an action can occur. Time Action Locks are often seen as signs of errors in the model or ...
The existing methods for offline training of cascade classifiers take a greedy search to optimize individual classifiers in the cascade, leading inefficient overall performance. W...