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CORR
2008
Springer
125views Education» more  CORR 2008»
13 years 8 months ago
Semidefinite programming for N-Player Games
Abstract. We introduce two min-max problems: the first problem is to minimize the supremum of finitely many rational functions over a compact basic semi-algebraic set whereas the s...
Rida Laraki, Jean B. Lasserre
CONCUR
2007
Springer
14 years 2 months ago
Strategy Logic
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to specify properti...
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Pi...
ISAAC
2005
Springer
104views Algorithms» more  ISAAC 2005»
14 years 2 months ago
Network Load Games
We study network load games, a class of routing games in networks which generalize selfish routing games on networks consisting of parallel links. In these games, each user aims t...
Ioannis Caragiannis, Clemente Galdi, Christos Kakl...
WINE
2005
Springer
149views Economy» more  WINE 2005»
14 years 2 months ago
Enforcing Truthful Strategies in Incentive Compatible Reputation Mechanisms
Abstract. We commonly use the experience of others when taking decisions. Reputation mechanisms aggregate in a formal way the feedback collected from peers and compute the reputati...
Radu Jurca, Boi Faltings
PERCOM
2009
ACM
14 years 9 months ago
RationalExposure: a Game Theoretic Approach to Optimize Identity Exposure in Pervasive Computing Environments
In pervasive computing environments, personal information is expressed in digital forms to a great extent. Daily activities and personal preferences may be easily associated with p...
Feng Zhu, Wei Zhu