In this paper a sequence of model transformation languages L0, L1, L2 is defined. The first language L0 is very simple, and for this language it is easy to build an efficient compi...
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
A compiler approach for generating low-level computer code from high-level input for discontinuous Galerkin finite element forms is presented. The input language mirrors convention...
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
In the course of developing a system for fitting smooth curves to camera input we have developed several direct (i.e. noniterative) methods for fitting a shape (line, circle, conic...