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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CVGIP
2006
115views more  CVGIP 2006»
13 years 7 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
ISBI
2006
IEEE
14 years 8 months ago
Variance controlled shear stiffness images for MRE data
In the Magnetic Resonance Elastography experiment we consider a harmonically oscillating mechanical force applied to the boundary surface of a phantom and synchronized with the mo...
Joyce R. McLaughlin, Daniel Renzi, Jeong-Rock Yoon...
GPC
2007
Springer
14 years 1 months ago
Heterogeneous Wireless Sensor Network Deployment and Topology Control Based on Irregular Sensor Model
Heterogeneous wireless sensor network (heterogeneous WSN) consists of sensor nodes with different ability, such as different computing power and sensing range. Compared with homoge...
Chun-Hsien Wu, Yeh-Ching Chung
ICPR
2008
IEEE
14 years 8 months ago
Clothes-invariant gait identification using part-based adaptive weight control
This paper describes a method of part-based gait identification under substantial clothes variations. When clothes types between a gallery and a probe are different, silhouettes f...
Md. Altab Hossain, Wang Junqui, Yasushi Makihara, ...