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» Computational Influence for Training and Entertainment
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CHI
2006
ACM
14 years 10 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
HRI
2007
ACM
14 years 1 months ago
Influence of perspective-taking and mental rotation abilities in space teleoperation
Operator performance during Space Shuttle and International Space Station robotic arm training can differ dramatically among astronauts. The difficulty making appropriate camera s...
M. Alejandra Menchaca-Brandan, Andrew M. Liu, Char...
JCAL
2000
80views more  JCAL 2000»
13 years 9 months ago
An activity-based analysis of hands-on practice methods
The success of exploration-based training is likely to be strongly influenced by what activities the learner undertakes during training. This paper presents a study of the activiti...
Susan Wiedenbeck, J. A. Zavala, Jason Nawyn
CVPR
2000
IEEE
14 years 1 months ago
Statistical Shape Influence in Geodesic Active Contours
A novel method of incorporating shape information into the image segmentation process is presented. We introduce a representation for deformable shapes and define a probability di...
Michael E. Leventon, W. Eric L. Grimson, Olivier D...
CHI
2010
ACM
13 years 11 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace