In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
We discuss the problem of overfitting of probabilistic neural networks in the framework of statistical pattern recognition. The probabilistic approach to neural networks provides a...
With the increase of the training set’s size, the efficiency of support vector machine (SVM) classifier will be confined. To solve such a problem, a novel preextracting method f...
Deqiang Han, Chongzhao Han, Yi Yang, Yu Liu, Wenta...
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...