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» Computational Influence for Training and Entertainment
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ACMACE
2009
ACM
14 years 5 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ATAL
2006
Springer
14 years 2 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
ICANN
2010
Springer
13 years 11 months ago
Computational Properties of Probabilistic Neural Networks
We discuss the problem of overfitting of probabilistic neural networks in the framework of statistical pattern recognition. The probabilistic approach to neural networks provides a...
Jiri Grim, Jan Hora
ICPR
2008
IEEE
14 years 5 months ago
Pre-extracting method for SVM classification based on the non-parametric K-NN rule
With the increase of the training set’s size, the efficiency of support vector machine (SVM) classifier will be confined. To solve such a problem, a novel preextracting method f...
Deqiang Han, Chongzhao Han, Yi Yang, Yu Liu, Wenta...
CHI
2007
ACM
14 years 11 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut