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AIIDE
2009
13 years 9 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
ATAL
2008
Springer
13 years 10 months ago
Undominated VCG redistribution mechanisms
Many important problems in multiagent systems can be seen as resource allocation problems. For such problems, the well-known Vickrey-Clarke-Groves (VCG) mechanism is efficient, in...
Mingyu Guo, Vincent Conitzer
ACMACE
2004
ACM
14 years 1 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
SIGCSE
2004
ACM
112views Education» more  SIGCSE 2004»
14 years 1 months ago
Great principles in computing curricula
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...
Peter J. Denning
CF
2010
ACM
14 years 1 months ago
On-chip communication and synchronization mechanisms with cache-integrated network interfaces
Per-core local (scratchpad) memories allow direct inter-core communication, with latency and energy advantages over coherent cache-based communication, especially as CMP architect...
Stamatis G. Kavadias, Manolis Katevenis, Michail Z...