A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
—When automatically analyzing images of human faces, either for recognition in biometry applications or facial expression analysis in human machine interaction, one has to cope w...
The paper describes a video tracking system that tracks and analyzes the behavioral pattern of users in a public space. We have obtained important statistical measurements about u...
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...