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SIGGRAPH
1995
ACM

Realistic modeling for facial animation

14 years 4 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by manual digitization and animated by ad hoc parametrically controlled facial mesh deformations or kinematic approximation of muscle actions. Fortunately, animators are now able to digitize facial geometries through the use of scanning range sensors and animate them through the dynamic simulation of facial tissues and muscles. However, these techniques require considerableuser input to construct facial models of individuals suitable for animation. In this paper, we present a methodology for automating this challenging task. Starting with a structured facial mesh, we develop algorithms that automatically construct functional models of the heads of human subjects from laser-scanned range and reflectance data. These algorithms automatically insert contractile muscles at anatomically correct positions within a dynami...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
Added 26 Aug 2010
Updated 26 Aug 2010
Type Conference
Year 1995
Where SIGGRAPH
Authors Yuencheng Lee, Demetri Terzopoulos, Keith Waters
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