We present a novel framework for the recognition of facial expressions at arbitrary poses that is based on 2D geometric features. We address the problem by first mapping the 2D loc...
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
We introduce a discriminative hidden-state approach for the recognition of human gestures. Gesture sequences often have a complex underlying structure, and models that can incorpo...
Sy Bor Wang, Ariadna Quattoni, Louis-Philippe More...
We present a real-time user-independent computer vision system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions at 30 fp...
Gaze direction determination of opponents and teammates is a very important ability for any soccer player, human or robot. However, this ability is still not developed in any of th...