Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
A fundamental requirement for any network simulation environment is the realistic forwarding of packets from a source to a destination in the simulated topology. The routing decis...
The main question we address is: what is the minimal information required to generate closed, non-intersecting planar boundaries? For this paper we restrict ‘shape’ to this mea...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
We present a Dynamic Data Driven Application System (DDDAS) to track 2D shapes across large pose variations by learning non-linear shape manifold as overlapping, piecewise linear s...