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» Computational geometry for sculpture
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ISER
1997
Springer
202views Robotics» more  ISER 1997»
14 years 2 months ago
Interactive Visual and Force Rendering of Human-Knee Dynamics
The kinematics and force/displacement relationships of elements of biological joints are notoriously difficult to understand. In particular, the human knee has bearing surfaces o...
Randy E. Ellis, P. Zion, C. Y. Tso
IGIS
1994
145views GIS» more  IGIS 1994»
14 years 2 months ago
Approximations for a Multi-Step Processing of Spatial Joins
The basic concept for processing spatial joins consists of two steps: First, the spatial join is performed on the minimum bounding rectangles of the objects by using a spatial acce...
Thomas Brinkhoff, Hans-Peter Kriegel
GMP
2010
IEEE
195views Solid Modeling» more  GMP 2010»
14 years 1 months ago
Construction of Minimal Catmull-Clark's Subdivision Surfaces with Given Boundaries
Minimal surface is an important class of surfaces. They are widely used in the areas such as architecture, art and natural science etc.. On the other hand, subdivision technology h...
Qing Pan, Guoliang Xu
ASSETS
2007
ACM
14 years 1 months ago
Automated tactile graphics translation: in the field
We address the practical problem of automating the process of translating figures from mathematics, science, and engineering textbooks to a tactile form suitable for blind student...
Chandrika Jayant, Matthew Renzelmann, Dana Wen, Sa...
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
14 years 1 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha