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» Computational geometry for sculpture
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NIPS
2004
13 years 11 months ago
The Correlated Correspondence Algorithm for Unsupervised Registration of Nonrigid Surfaces
We present an unsupervised algorithm for registering 3D surface scans of an object undergoing significant deformations. Our algorithm does not need markers, nor does it assume pri...
Dragomir Anguelov, Praveen Srinivasan, Hoi-Cheung ...
SODA
2004
ACM
115views Algorithms» more  SODA 2004»
13 years 11 months ago
Minimizing the stabbing number of matchings, trees, and triangulations
The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. We investigate probl...
Sándor P. Fekete, Marco E. Lübbecke, H...
PUK
2003
13 years 11 months ago
Accelerating Heuristic Search in Spatial Domains
This paper exploits the spatial representation of state space problem graphs to preprocess and enhance heuristic search engines. It combines classical AI exploration with computati...
Stefan Edelkamp, Shahid Jabbar, Thomas Willhalm
VISSYM
2003
13 years 11 months ago
Contouring Curved Quadratic Elements
We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
WSCG
2003
177views more  WSCG 2003»
13 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein