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» Computational ludics
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FPLAY
2008
14 years 13 days ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
CHI
2004
ACM
14 years 11 months ago
The drift table: designing for ludic engagement
William W. Gaver, John Bowers, Andrew Boucher, Han...
LICS
2009
IEEE
14 years 5 months ago
Ludics with Repetitions (Exponentials, Interactive Types and Completeness)
Abstract. Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies ...
Michele Basaldella, Claudia Faggian