Sciweavers

16 search results - page 1 / 4
» Computational ludics
Sort
View
FPLAY
2008
15 years 4 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
87
Voted
CHI
2004
ACM
16 years 3 months ago
The drift table: designing for ludic engagement
William W. Gaver, John Bowers, Andrew Boucher, Han...
121
Voted
DIGRA
2005
Springer
15 years 5 months ago
The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II
Jeffrey E. Brand, Scott Knight
120
Voted
LICS
2009
IEEE
15 years 10 months ago
Ludics with Repetitions (Exponentials, Interactive Types and Completeness)
Abstract. Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies ...
Michele Basaldella, Claudia Faggian