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» Computational methods for understanding 3D shapes
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PVM
2010
Springer
13 years 7 months ago
Toward Performance Models of MPI Implementations for Understanding Application Scaling Issues
Abstract. Designing and tuning parallel applications with MPI, particularly at large scale, requires understanding the performance implications of different choices of algorithms ...
Torsten Hoefler, William Gropp, Rajeev Thakur, Jes...
CVPR
2009
IEEE
15 years 1 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
PG
2007
IEEE
14 years 3 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
ICCV
2003
IEEE
14 years 11 months ago
Polarization-based Inverse Rendering from a Single View
This paper presents a method to estimate geometrical, photometrical, and environmental information of a singleviewed object in one integrated framework under fixed viewing positio...
Daisuke Miyazaki, Robby T. Tan, Kenji Hara, Katsus...
ICCV
2007
IEEE
14 years 11 months ago
Spatio-Temporal Shape from Silhouette using Four-Dimensional Delaunay Meshing
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
Ehsan Aganj, Jean-Philippe Pons, Florent Sé...