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» Computational primitives of visual perception
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SI3D
1995
ACM
13 years 11 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
CVPR
2007
IEEE
14 years 1 months ago
Trajectory Series Analysis based Event Rule Induction for Visual Surveillance
In this paper, a generic rule induction framework based on trajectory series analysis is proposed to learn the event rules. First the trajectories acquired by a tracking system ar...
Zhang Zhang, Kaiqi Huang, Tieniu Tan, Liangsheng W...
CAD
2002
Springer
13 years 7 months ago
Embedding visual cognition in 3D reconstruction from multi-view engineering drawings
In this paper we discuss how to reconstruct 3D models from multi-view engineering draws by employing human engineers' approaches. Human's `divide and conquer' inter...
Weidong Geng, Jingbin Wang, Yiyang Zhang
SI3D
2006
ACM
14 years 1 months ago
ShowMotion: camera motion based 3D design review
We describe a new interactive system for 3D design review, built to exploit the visual perception cue of motion parallax, in order to enhance shape perception and aesthetic evalua...
Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice...
KI
2010
Springer
13 years 5 months ago
Towards High-Level Human Activity Recognition through Computer Vision and Temporal Logic
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...
Joris Ijsselmuiden, Rainer Stiefelhagen