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» Computational primitives of visual perception
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MICCAI
2004
Springer
14 years 11 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
15 years 3 days ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
CHI
2006
ACM
14 years 11 months ago
GUESS: a language and interface for graph exploration
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
Eytan Adar
VISUALIZATION
2003
IEEE
14 years 4 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
CHI
2007
ACM
14 years 11 months ago
Matching attentional draw with utility in interruption
This research examines a design guideline that aims to increase the positive perception of interruptions. The guideline advocates matching the amount of attention attracted by an ...
Jennifer Gluck, Andrea Bunt, Joanna McGrenere