This perspective paper explores principles of unsupervised learning and how they relate to face recognition. Dependency coding and information maximization appear to be central pr...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
In this paper, a unified, segmentation-based approach is proposed to deal with both stereo reconstruction and moving objects detection problems using multiple stereo mosaics. Each...
Range sensing technology allows the photo-realistic modeling of large-scale scenes, such as urban structures. A major bottleneck in the process of 3D scene acquisition is the auto...
Modeling is used to build structures that serve as surrogates for other objects. As children, we learn to model at a very young age. An object such as a small toy train teaches us...