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DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
MICCAI
2009
Springer
14 years 8 months ago
Think Global, Act Local; Projectome Estimation with BlueMatter
Estimating the complete set of white matter fascicles (the projectome) from diffusion data requires evaluating an enormous number of potential pathways; consequently, most algorith...
Anthony Sherbondy, Robert Dougherty, Rajagopal A...
HCI
2007
13 years 9 months ago
Webcasting Made Interactive: Persistent Chat for Text Dialogue During and About Learning Events
This paper presents a “persistent chat” extension to the ePresence Interactive Media webcasting infrastructure to support real-time commenting on and discussing of issues that ...
Ronald Baecker, David Fono, Lillian Blume, Christo...
ICCAD
1997
IEEE
108views Hardware» more  ICCAD 1997»
13 years 12 months ago
Negative thinking by incremental problem solving: application to unate covering
We introduce a new technique to solve exactly a discrete optimization problem, based on the paradigm of “negative” thinking. The motivation is that when searching the space of...
Evguenii I. Goldberg, Luca P. Carloni, Tiziano Vil...
IUI
1997
ACM
13 years 12 months ago
Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling
Historically, efforts at user modelling in educational systems have tended to employ knowledge representations in which symbolic (or "linguistic") cognition is emphasize...
Michael Eisenberg, Ann Nishioka, M. E. Schreiner