This paper looks at the problem of data prioritization, commonly found in mobile ad-hoc networks. The proposed general solution uses a machine learning approach in order to learn ...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
This paper presents a highly efficient processor design methodology based on the LISA 2.0 language. Typically the architecture design phase is dominated by an iterative processor ...
Andreas Hoffmann, Frank Fiedler, Achim Nohl, Suren...
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
The nearly three dozen core technologies of computing sit in a simple framework defined by great principles and by computing practices. The great principles are of two kinds, mech...