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» Computer Animation: Algorithms and Techniques - A Historical...
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TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
ICNSC
2008
IEEE
14 years 1 months ago
Mining the Royal Portrait Miniature for the Art Historical Context
— the eleventh-century royal portrait miniature painting of King Gagik-Abas of Kars, Queen Goranduxt, and Princess Marem is an important image within the realm of Armenian art hi...
Steve Read, Yu Cao, Hazel Antaramian-Hofman
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
13 years 11 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
IPPS
1998
IEEE
13 years 11 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
SIGMOD
2004
ACM
154views Database» more  SIGMOD 2004»
14 years 7 months ago
Compressing Historical Information in Sensor Networks
We are inevitably moving into a realm where small and inexpensive wireless devices would be seamlessly embedded in the physical world and form a wireless sensor network in order t...
Antonios Deligiannakis, Yannis Kotidis, Nick Rouss...