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VW
1998
Springer

Animated Impostors for Real-Time Display of Numerous Virtual Humans

14 years 4 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has been conducted to tackle the issue of real-time rendering of numerous virtual humans. However, due to the growing interest in collaborative virtual environments the demand for numerous realistic avatars is becoming stronger. This paper presents a hardware-independent technique that improves the display rate of animated characters by acting on the sole geometric and rendering information. We first review the acceleration techniques traditionally in use in computer graphics and highlight their suitability to articulated characters. Then we show how impostors can be used to render virtual humans. Finally we introduce concrete case studies that demonstrate the effectiveness of our approach.
Amaury Aubel, Ronan Boulic, Daniel Thalmann
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1998
Where VW
Authors Amaury Aubel, Ronan Boulic, Daniel Thalmann
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