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» Computer Animation: Algorithms and Techniques - A Historical...
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ACCV
2010
Springer
13 years 2 months ago
Social Interactive Human Video Synthesis
In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate results using human video motion synthesis. We utilis...
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Ric...
BMCBI
2010
216views more  BMCBI 2010»
13 years 2 months ago
Bayesian Inference of the Number of Factors in Gene-Expression Analysis: Application to Human Virus Challenge Studies
Background: Nonparametric Bayesian techniques have been developed recently to extend the sophistication of factor models, allowing one to infer the number of appropriate factors f...
Bo Chen, Minhua Chen, John William Paisley, Aimee ...
JC
2000
138views more  JC 2000»
13 years 7 months ago
Multivariate Polynomials, Duality, and Structured Matrices
We rst review thebasic properties of the well knownclasses of Toeplitz, Hankel, Vandermonde, and other related structured matrices and reexamine their correlation to operations wi...
Bernard Mourrain, Victor Y. Pan
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICCV
1995
IEEE
13 years 10 months ago
Closed-World Tracking
A new approach to tracking weakly modeled objects in a semantically rich domain is presented. We define a closed-world as a space-time region of an image sequence in which the co...
Stephen S. Intille, Aaron F. Bobick