Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
This contribution presents our work towards a system that autonomously guides the user's visual attention on important information (e.g., traffic situation or in-car system st...
Many applications, ranging from visualization applications such as architectural walkthroughs to robotic applications such as surveillance, could benefit from an automatic camera ...
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...