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GRAPHICSINTERFACE
2001
15 years 5 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
FMSB
2008
142views Formal Methods» more  FMSB 2008»
15 years 6 months ago
Generic Reactive Animation: Realistic Modeling of Complex Natural Systems
Abstract. Natural systems, such as organs and organisms, are largescale complex systems with numerous elements and interactions. Modeling such systems can lead to better understand...
David Harel, Yaki Setty
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Improved Variational Guiding of Smoke Animations
Smoke animations are hard to art-direct because simple changes in parameters such as simulation resolution often lead to unpredictable changes in the final result. Previous work ...
Michael B. Nielsen and Brian B. Christensen
CGI
2004
IEEE
15 years 8 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
APGV
2009
ACM
196views Visualization» more  APGV 2009»
15 years 11 months ago
Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structures
Visualizations of 3D spatial structures use various techniques such as user controlled interactions or 2D projection views to convey the structure to users. Researchers have shown...
Taylor Sando, Melanie Tory, Pourang Irani