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SIGGRAPH
1998
ACM
15 years 8 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
PG
2002
IEEE
15 years 9 months ago
Two Methods for Creating Chinese Painting
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...
Ching (Clara) Chan, Ergun Akleman, Jianer Chen
CA
1998
IEEE
15 years 8 months ago
Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics
An algorithm for simulating simultaneous collision impulse with friction working at multiple collision points between three dimensional rigid bodies is described. We also present ...
Katsuaki Kawachi, Hiromasa Suzuki, Fumihiko Kimura
DIDACTICA
2000
70views more  DIDACTICA 2000»
15 years 4 months ago
Visualisierung und Animation der semantischen Analyse von Programmen
In computer science methods to aid learning are very important, because abstract models are used frequently. For this conventional teaching methods do not suffice. We have develope...
Andreas Kerren
IFE
2002
69views more  IFE 2002»
15 years 4 months ago
Generierung interaktiver Animationen von Berechnungsmodellen
In this article we introduce two new generative approaches of animated computational models. These approaches are applied in context of educational software systems for compiler de...
Stephan Diehl, Andreas Kerren