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ITRE
2006
IEEE
14 years 4 months ago
Emotion Elicitation in a Computerized Gambling Game
We have designed a novel computer controlled environment that elicits emotions in subjects while they are uttering short identical phrases. The paradigm is based on Damasio's...
Vered Aharonson, Noam Amir
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 10 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
ACMICEC
2006
ACM
152views ECommerce» more  ACMICEC 2006»
14 years 4 months ago
Capacity allocation with competitive retailers
This paper addresses a problem in supply chain management that how scarce resources can be efficiently allocated among competing interests. We present a formal model of allocation...
Masabumi Furuhata, Dongmo Zhang
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
LAWEB
2005
IEEE
14 years 3 months ago
Incentive Networks
The concurrent growth of on-line communities exhibiting large-scale social structure, and of large decentralized peer-to-peer file-sharing systems, has stimulated new interest in...
Prabhakar Raghavan